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Posts: 77 Join date: 2011-03-06 Location: Everywhere
 | Subject: Lightning Jutsu Sun Mar 06, 2011 10:37 am | |
| E Rank
Raiton: Static Electricity Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: With a few basic hand signs the user is able to channel a thin jolt of electricity into an opponent, this can be done ranged or by touch PVP Effect: 1d4 Damage Special Note: Hijutsu offered to all lightning element academy students of every village Teaching/Learning: Only available if lightning is your first Element
Raiton: Simple Shock Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user is able to channel a small shock that leaves their opponent vulnerable PVP Effect: 1 round stun, or until hit Special Note: Hijutsu offered to all lightning element academy students of every village Teaching/Learning: Only available if lightning is your first Element
D Rank
Raiton: Lightning Senbon Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user focuses their chakra into a single finger after making a few hand signs and then shoots the lightning chakra from their finger. The projectile looks like a Senbon PVP Effect: 1d10 Damage Special Note: Teaching/Learning: Gate System - D Rank
Raiton: Static Wall Jutsu Type: Ninjutsu Rank: D Chakra Cost: 2 RP Description: Emitting chakra from their palms the user strikes out to block the opponent, the blocks are placed in a manner that the chakra from the palms fall into a barrier like wall PvP Effect: Rank damage + 1d4 Damage Special Note: Can be used to block, when used to block the technique does 1 Dmg Teaching/Learning: Gate System - D Rank
Raiton: Electric Jolt Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: One of the most basic RaitonJjutsu that most Genin learn after discovering their element Deals a minor electric shock to their opponent, as they touch them PVP Effect: 1d10 Damage Special Note: Teaching/Learning: Gate System - D Rank
Raiton: Stun gun Technique Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user fires a ray of shocking currents and must make a ranged attack against any living creature within 10 feet. The effect much like that of a taser. PVP Effect: The target is stunned for 1d4-1 (Min 1) rounds by the electric volt. If hit, the stun ends Special Note: Teaching/Learning: Gate System - D Rank
Raiton: Cramp Technique Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user sends the charge into one of the targets limbs, cramping it up and making it stiff as the electrical current messes with nerve signals PVP Effect: The target takes -1 to STR rolls if hit in the arms, or -1 to DEX rolls if hit in the legs. Lasts 1d6 rounds Special Note: Can pay 6 Chakra to effect both limb types Teaching/Learning: Gate System - D Rank
C Rank
Raiton: Thunder Crash Jutsu Type: Ninjutsu Rank: c Chakra Cost: 5 RP Description: The user would send a ball of deafening thunder, and electricity at the opponent. Possibly stunning and shocking them PVP Effect: 2d8 Damage Special Note: Con check DC 10 to avoid being stunned for 1 round Teaching/Learning: Gate System - C Rank
Raiton: Electrical Discharge Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user releases a large blast of electrical energy after forming a list of five hand seals, monkey and rat being a few in the seal list, that attacks all nearby targets PVP Effect: Deals 1d10 to 1d4+1 targets that are close range. Special Note: Teaching/Learning: Gate System - C Rank
Raiton: Minor Electric Current Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Through usage of this technique, the user is able to accelerate the flow of Chakra in their body, thus creating a small electric current that can be passed onto a hand-held weapon, or concentrated on a small part of the user's body to attack with PVP Effect: Adds 1d6 electrical damage to a weapon or fist for 1d4 rounds Special Note: The jutsu deals 1 pt of damage per round to the user as the charge leeches into them on occasion. Their technique cannot be ended early Teaching/Learning: Gate System - C Rank
B Rank
Raiton: Lightning Dragon Blast Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Using this technique, the user creates a large dragon of yellow lightning energy, which they will use to cleave their enemies in half and burn them to a crisp PVP Effect: Deals 3d8 electricity damage to the target. Special Note: Teaching/Learning: Gate System - B Rank
Raiton: Thunder ball Jutsu Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The User forms a minor ball of thunder chakra in their hand throwing it at the target dealing a moderate amount of damage PVP Effect: 1d20 Damage Special Note: Teaching/Learning: Gate System - B Rank
Raiton: High Voltage Touch Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Using this technique, the user focuses a large amount of Chakra in their hand and turns it to high-voltage electricity. The user makes a touch attack against one creature. This technique does not impede the user's hand PVP Effect: Deals 1d20 + 1d4 Damage Special Note: Teaching/Learning: Gate System - B Rank
Raiton: Heavenly Lightning Cutter Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Upon completion of this technique, the user condenses their chakra into their hand and turns it into a long blade of lightning. Thus formed, the Kyuuten no Raikiri has the same characteristics as a katana, in which the user is automatically proficient. PVP Effect: the blade deals 2d8+4 per hit in lightning damage (Str Damage does not apply) The jutsu lasts for 1d6 rounds and cannot be ended early Special Note: The user takes 1d4 damage each round. Special Note 2: Weapon is used with Dex/Str rolls. Teaching/Learning: Gate System - B Rank
A Rank
Chidori
Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: Chidori is an advanced Raiton Technique. It includes covering your hand in a thin layer of chakra, which soon expands to cover her hand in a large ball of pure electricity. This attack can be quite deadly, and is even said to be one of the strongest Raiton techniques PVP Effect: 1d20 + 1d8 +1d6 damage Special Note: Teaching/Learning: Gate System - A Rank - Requires DM Permission Future Jutsu
Raiton: Lightning Devourer Technique Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: Using their chakra to constantly manipulate the electrons in the air around him, the user is able to form a devastating offensive aura around him to fend off any opponents hoping to attack him PVP Effect: Lasts for 1d6 rounds, all taijutsu attacks, successful or not, against the user deal 2d4 damage to the user of the taijutsu move Special Note: User is immune to B Rank and Below Raiton Jutsu Teaching/Learning: Gate System - A Rank
Raiton: Lightning Tiger Missile Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: This technique is also known as delayed tiger missile by its old name. It creates a tiger made out of glimmering yellow lightning that will rush across the distance to its target and pass right through it, no matter how fast it is PVP Effect: Deals 4d8 pts of damage to the target Special Note: Teaching/Learning: Gate System - A Rank
Raiton: Violent Lightning Dragon Technique Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: Violent Lightning Dragon is a much more advance technique. The user performs some hand signs, before they finally create three lightning dragons smaller than just the one. Each of these dragons shoots out towards a single target and hits them violently PVP Effect: 3d8 Damage to a maximum of three targets Special Note: Tiger vs Dragon ends this prematurely Teaching/Learning: Gate System - A Rank
S Rank
Chidori Senbon Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: A ranged electric needle, with the same power as Chidori. PVP Effect: Ranged Chidori (1d20 + 1d8 + 1d6 Damage) Special Note: Con Check of 25 or stunned for 1 round Teaching/Learning: Gate System - S Rank - Requires DM Permission
Future Jutsu
Raiton: One-Thousand Heavenly Spears Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: Using this advanced Raiton technique, the user makes it rain spear-shaped lightning bolts. The effect devastating to the area and surrounding wildlife PVP Effect: deals 3d10 + 3d4 to all involved in the combat except for the user Special Note: User Takes 1d10 Damage from mental Stress Teaching/Learning: Gate System - S Rank
Raiton: Wrath of Heaven Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: After a long chain of hand seals, the user raises their right hand to the sky. Dark clouds spin, before a large lightning bolt, Ten Foot thick will strike down and hit a single target. This causes them great damage and leaves them stunned for a short period of time DF: Deals 5d4+1d10+2d6 Damage, and the target must roll Str or Con, DC 35 (nothing added unless its a Str or Con bonus) or be dazed for 1 round. Note: Daze - The target cannot attack, but may still defend at a -3 to the roll until they are hit, or one round expires.Codes| Spoiler: | | | | Code: | [color=Yellow][b]Raiton: Static Electricity[/b] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: With a few basic hand signs the user is able to channel a thin jolt of electricity into an opponent, this can be done ranged or by touch PVP Effect: 1d4 Damage Special Note: Hijutsu offered to all lightning element academy students of every village Teaching/Learning: Only available if lightning is your first Element
[b]Raiton: Simple Shock[/b] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user is able to channel a small shock that leaves their opponent vulnerable PVP Effect: 1 round stun, or until hit Special Note: Hijutsu offered to all lightning element academy students of every village Teaching/Learning: Only available if lightning is your first Element
[center][u][b]D Rank[/b][/u][/center]
[b]Raiton: Lightning Senbon[/b] Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user focuses their chakra into a single finger after making a few hand signs and then shoots the lightning chakra from their finger. The projectile looks like a Senbon PVP Effect: 1d10 Damage Special Note: Teaching/Learning: Gate System - D Rank
[b]Raiton: Static Wall[/b] Jutsu Type: Ninjutsu Rank: D Chakra Cost: 2 RP Description: Emitting chakra from their palms the user strikes out to block the opponent, the blocks are placed in a manner that the chakra from the palms fall into a barrier like wall PvP Effect: Rank damage + 1d4 Damage Special Note: Can be used to block, when used to block the technique does 1 Dmg Teaching/Learning: Gate System - D Rank
[b]Raiton: Electric Jolt[/b] Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: One of the most basic RaitonJjutsu that most Genin learn after discovering their element Deals a minor electric shock to their opponent, as they touch them PVP Effect: 1d10 Damage Special Note: Teaching/Learning: Gate System - D Rank
[b]Raiton: Stun gun Technique[/b] Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user fires a ray of shocking currents and must make a ranged attack against any living creature within 10 feet. The effect much like that of a taser. PVP Effect: The target is stunned for 1d4-1 (Min 1) rounds by the electric volt. If hit, the stun ends Special Note: Teaching/Learning: Gate System - D Rank
[b]Raiton: Cramp Technique[/b] Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user sends the charge into one of the targets limbs, cramping it up and making it stiff as the electrical current messes with nerve signals PVP Effect: The target takes -1 to STR rolls if hit in the arms, or -1 to DEX rolls if hit in the legs. Lasts 1d6 rounds Special Note: Can pay 6 Chakra to effect both limb types Teaching/Learning: Gate System - D Rank
[center][u][b]C Rank[/b][/u][/center]
[b]Raiton: Thunder Crash[/b] Jutsu Type: Ninjutsu Rank: c Chakra Cost: 5 RP Description: The user would send a ball of deafening thunder, and electricity at the opponent. Possibly stunning and shocking them PVP Effect: 2d8 Damage Special Note: Con check DC 10 to avoid being stunned for 1 round Teaching/Learning: Gate System - C Rank
[b]Raiton: Electrical Discharge Technique[/b] Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user releases a large blast of electrical energy after forming a list of five hand seals, monkey and rat being a few in the seal list, that attacks all nearby targets PVP Effect: Deals 1d10 to 1d4+1 targets that are close range. Special Note: Teaching/Learning: Gate System - C Rank
[b]Raiton: Minor Electric Current[/b] Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Through usage of this technique, the user is able to accelerate the flow of Chakra in their body, thus creating a small electric current that can be passed onto a hand-held weapon, or concentrated on a small part of the user's body to attack with PVP Effect: Adds 1d6 electrical damage to a weapon or fist for 1d4 rounds Special Note: The jutsu deals 1 pt of damage per round to the user as the charge leeches into them on occasion. Their technique cannot be ended early Teaching/Learning: Gate System - C Rank
[center][u][b]B Rank[/b][/u][/center]
[b]Raiton: Lightning Dragon Blast Technique[/b] Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Using this technique, the user creates a large dragon of yellow lightning energy, which they will use to cleave their enemies in half and burn them to a crisp PVP Effect: Deals 3d8 electricity damage to the target. Special Note: Teaching/Learning: Gate System - B Rank
[b]Raiton: Thunder ball Jutsu[/b] Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The User forms a minor ball of thunder chakra in their hand throwing it at the target dealing a moderate amount of damage PVP Effect: 1d20 Damage Special Note: Teaching/Learning: Gate System - B Rank
[b]Raiton: High Voltage Touch Technique[/b] Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Using this technique, the user focuses a large amount of Chakra in their hand and turns it to high-voltage electricity. The user makes a touch attack against one creature. This technique does not impede the user's hand PVP Effect: Deals 1d20 + 1d4 Damage Special Note: Teaching/Learning: Gate System - B Rank
[b]Raiton: Heavenly Lightning Cutter[/b] Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Upon completion of this technique, the user condenses their chakra into their hand and turns it into a long blade of lightning. Thus formed, the Kyuuten no Raikiri has the same characteristics as a katana, in which the user is automatically proficient. PVP Effect: the blade deals 2d8+4 per hit in lightning damage (Str Damage does not apply) The jutsu lasts for 1d6 rounds and cannot be ended early Special Note: The user takes 1d4 damage each round. Teaching/Learning: Gate System - B Rank - Requires DM Permission
[center][u][b]A Rank[/b][/u][/center]
[b]Chidori[/b] Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: Chidori is an advanced Raiton Technique. It includes covering your hand in a thin layer of chakra, which soon expands to cover her hand in a large ball of pure electricity. This attack can be quite deadly, and is even said to be one of the strongest Raiton techniques PVP Effect: 1d20 + 1d8 +1d6 damage Special Note: Teaching/Learning: Gate System - A Rank - Requires DM Permission
[b]Raiton: Lightning Devourer Technique[/b] Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: Using their chakra to constantly manipulate the electrons in the air around him, the user is able to form a devastating offensive aura around him to fend off any opponents hoping to attack him PVP Effect: Lasts for 1d6 rounds, all taijutsu attacks, successful or not, against the user deal 2d4 damage to the user of the taijutsu move Special Note: User is immune to B Rank and Below Raiton Jutsu Teaching/Learning: Gate System - A Rank
[b]Raiton: Lightning Tiger Missile[/b] Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: This technique is also known as delayed tiger missile by its old name. It creates a tiger made out of glimmering yellow lightning that will rush across the distance to its target and pass right through it, no matter how fast it is PVP Effect: Deals 4d8 pts of damage to the target Special Note: Teaching/Learning: Gate System - A Rank
[b]Raiton: Violent Lightning Dragon Technique[/b] Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: Violent Lightning Dragon is a much more advance technique. The user performs some hand signs, before they finally create three lightning dragons smaller than just the one. Each of these dragons shoots out towards a single target and hits them violently PVP Effect: 3d8 Damage to a maximum of three targets Special Note: Tiger vs Dragon ends this prematurely Teaching/Learning: Gate System - A Rank
[center][u][b]S Rank[/b][/u][/center]
[b]Chidori Senbon[/b] Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: A ranged electric needle, with the same power as Chidori. PVP Effect: Ranged Chidori (1d20 + 1d8 + 1d6 Damage) Special Note: Con Check of 25 or stunned for 1 round Teaching/Learning: Gate System - S Rank - Requires DM Permission
[b]Raiton: One-Thousand Heavenly Spears[/b] Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: Using this advanced Raiton technique, the user makes it rain spear-shaped lightning bolts. The effect devastating to the area and surrounding wildlife PVP Effect: deals 3d10 + 3d4 to all involved in the combat except for the user Special Note: User Takes 1d10 Damage from mental Stress Teaching/Learning: Gate System - S Rank
[b]Raiton: Wrath of Heaven[/b] [b]Jutsu Type:[/b] Ninjutsu [b]Rank:[/b] S [b]Chakra Cost:[/b] 20 [b]RP Description:[/b] After a long chain of hand seals, the user raises their right hand to the sky. Dark clouds spin, before a large lightning bolt, Ten Foot thick will strike down and hit a single target. This causes them great damage and leaves them stunned for a short period of time [b]DF:[/b] Deald 5d4+1d10+2d6 Damage, and the target must roll Str or Con, DC 35 (nothing added unless its a Str or Con bonus) or be dazed for 1 round. [b]Note:[/b] Daze - The target cannot attack, but may still defend at a -3 to the roll until they are hit, or one round expires.[/color] |
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